PipeWire: RTP source

PipeWire 1.6.8

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RTP source

The rtp-source module creates a PipeWire source that receives audio RTP packets.

These RTP packets may contain raw PCM data, Opus encoded audio, or midi audio.

This module is usually loaded from the SAP Announce and create RTP streams so that the source.ip and source.port and format parameters matches that of the sender that is announced via SAP.

# Module Name

libpipewire-module-rtp-source

# Module Options

Options specific to the behavior of this module

- local.ifname = <str>: interface name to use
- source.ip = <str>: the source ip address, default 224.0.0.56. Set this to the IP address you want to receive packets from or 0.0.0.0 to receive from any source address.
- source.port = <int>: the source port
- node.always-process = <bool>: true to receive even when not running
- sess.latency.msec = <float>: target network latency in milliseconds, default 100
- sess.ignore-ssrc = <bool>: ignore SSRC, default false
- sess.media = <string>: the media type audio|midi|opus, default audio
- sess.ts-direct = <bool>: use direct timestamp mode, default false (see the Buffer Modes section below)
- stream.may-pause = <bool>: pause the stream when no data is reveived, default false
- stream.props = {}: properties to be passed to the stream

# General options

Options with well-known behavior:

- PW_KEY_REMOTE_NAME
- PW_KEY_AUDIO_FORMAT
- PW_KEY_AUDIO_RATE
- PW_KEY_AUDIO_CHANNELS
- SPA_KEY_AUDIO_LAYOUT
- SPA_KEY_AUDIO_POSITION
- PW_KEY_MEDIA_NAME
- PW_KEY_MEDIA_CLASS
- PW_KEY_NODE_NAME
- PW_KEY_NODE_DESCRIPTION
- PW_KEY_NODE_GROUP
- PW_KEY_NODE_LATENCY
- PW_KEY_NODE_VIRTUAL

# Example configuration

# ~/.config/pipewire/pipewire.conf.d/my-rtp-source.conf
context.modules = [
{ name = libpipewire-module-rtp-source
args = {
#local.ifname = eth0
#source.ip = 224.0.0.56
#source.port = 0
sess.latency.msec = 100
#sess.ignore-ssrc = false
#node.always-process = false
#sess.media = "audio"
#audio.format = "S16BE"
#audio.rate = 48000
#audio.channels = 2
#audio.position = [ FL FR ]
stream.props = {
#media.class = "Audio/Source"
node.name = "rtp-source"
}
}
}
]

# Buffer modes

RTP source nodes created by this module use an internal ring buffer. Received RTP audio data is written into this ring buffer. When the node's process callback is run, it reads from that ring buffer and provides audio data from it to the graph.

The sess.ts-direct option controls the buffer mode, which defines how this ring buffer is used. The RTP source nodes created by this module can operate in one of two of these buffer modes. In both modes, the RTP source node uses the timestamps of incoming RTP packets to write into the ring buffer (more specifically, at the position timestamp + latency from the sess.latency.msec option). The modes are:

1. Constant latency mode: This is the default mode. It is used when sess.ts-direct is set to false. sess.latency.msec then defines the ideal fill level of the ring buffer. If the fill level is above or below this, then a DLL is used to adjust the consumption of the buffer contents. If the fill level is below a critical value (that's the amount of data that is needed in a cycle), or if the fill level equals the total buffer size (meaning that no more data can be fed into the buffer), the buffer contents are resynchronized, meaning that the existing contents are thrown away, and the ring buffer is reset. This buffer mode is useful for when a constant latency is desired, and the actual moment playback starts is unimportant (meaning that playback is not necessarily in sync with other devices). This mode requires no special graph driver.
2. Direct timestamp mode: This is an alternate mode, used when sess.ts-direct is set to true. In this mode, ring buffer over- and underrun and fill level are not directly tracked; instead, they are handled implicitly. There is no constant latency maintained. The current time (more specifically, the spa_io_clock::position field of spa_io_position::clock) is directly used during playback to retrieve audio data. This assumes that a graph driver is used whose time is somehow synchronized to the sender's. Since the current time is directly used as an offset within the ring buffer, the correct data is always pulled from the ring buffer, that is, the data that shall be played now, in sync with the sender (and with other receivers). This buffer mode is useful for when receivers shall play in sync with each other, and shall use one common synchronized time, provided through the spa_io_clock . sess.latency.msec functions as a configurable assumed maximum transport delay instead of a constant latency quantity in this mode. The DLL is not used in this mode, since the graph driver is assumed to be synchronized to the sender, as said, so any output sinks in the graph will already adjust their consumption pace to match the pace of the graph driver. AES67 sessions use this mode, for example.

Since
  0.3.60