vkCmdBindVertexBuffers3KHR(3)

# vkCmdBindVertexBuffers3KHR(3) Manual Page

## Name

vkCmdBindVertexBuffers3KHR - Bind strided address ranges as vertex buffers to a command buffer and dynamically set strides

## C Specification

To bind strided address ranges as vertex buffers to a command buffer for use in subsequent drawing commands, call:

    // Provided by VK_KHR_device_address_commands
    void vkCmdBindVertexBuffers3KHR(
        VkCommandBuffer                             commandBuffer,
        uint32_t                                    firstBinding,
        uint32_t                                    bindingCount,
        const VkBindVertexBuffer3InfoKHR*           pBindingInfos);

## Parameters

- `commandBuffer` is the command buffer into which the command is recorded.

- `firstBinding` is the index of the first vertex input binding whose state is updated by the command.

- `bindingCount` is the number of vertex input bindings whose state is updated by the command.

- `pInfos` is a pointer to an array of VkBindVertexBuffer3InfoKHR structures defining address ranges to bind as vertex buffers.

## Description

The values taken from the address ranges defined by elements i of `pInfos` replace the current state for the vertex input binding `firstBinding` + i, for i in [0, `bindingCount`). The vertex input binding is updated to the range of memory indicated by `pInfos`[i]. All vertex input attributes that use each of these bindings will use these updated addresses in their address calculations for subsequent drawing commands. If the `nullDescriptor` feature is enabled, elements of `pInfos` can have a `addressRange.size` and `addressRange.address` of 0. If a vertex input attribute is bound to a vertex input binding with a `size` and `address` of 0, the values taken from memory are considered to be zero, and missing G, B, or A components are filled with (0,0,1).

This command also dynamically sets the byte strides between consecutive elements within the strided range defined by `pInfos`[i] to the value of `pInfos`[i].addressRange.stride when drawing using shader objects, or when the graphics pipeline is created with VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`. Otherwise, strides are specified by the VkVertexInputBindingDescription::stride values used to create the currently active pipeline.

If drawing using shader objects or if the bound pipeline state object was also created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled then vkCmdSetVertexInputEXT can be used instead of `vkCmdBindVertexBuffers2` to set the stride.

Note | Unlike the static state to set the same, `stride` for each address range must be between 0 and the maximum extent of the attributes in the binding. vkCmdSetVertexInputEXT does not have this restriction so can be used if other stride values are desired.

Valid Usage

- VUID-vkCmdBindVertexBuffers3KHR-firstBinding-13070
  `firstBinding` must be less than `VkPhysicalDeviceLimits`::`maxVertexInputBindings`

- VUID-vkCmdBindVertexBuffers3KHR-firstBinding-13071
  The sum of `firstBinding` and `bindingCount` must be less than or equal to `VkPhysicalDeviceLimits`::`maxVertexInputBindings`

- VUID-vkCmdBindVertexBuffers3KHR-addressRange-13073
  The `addressRange.stride` of all elements of `pInfos` must be either 0 or greater than or equal to the maximum extent of all vertex input attributes fetched from the corresponding binding, where the extent is calculated as the VkVertexInputAttributeDescription::`offset` plus VkVertexInputAttributeDescription::`format` size

Valid Usage (Implicit)

- VUID-vkCmdBindVertexBuffers3KHR-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdBindVertexBuffers3KHR-pBindingInfos-parameter
  `pBindingInfos` must be a valid pointer to an array of `bindingCount` valid VkBindVertexBuffer3InfoKHR structures

- VUID-vkCmdBindVertexBuffers3KHR-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdBindVertexBuffers3KHR-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support VK_QUEUE_GRAPHICS_BIT operations

- VUID-vkCmdBindVertexBuffers3KHR-videocoding
  This command must only be called outside of a video coding scope

- VUID-vkCmdBindVertexBuffers3KHR-bindingCount-arraylength
  `bindingCount` must be greater than `0`

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Both | Outside | VK_QUEUE_GRAPHICS_BIT | State

Conditional Rendering

vkCmdBindVertexBuffers3KHR is not affected by conditional rendering

## See Also

VK_KHR_device_address_commands, VkBindVertexBuffer3InfoKHR, VkCommandBuffer

## Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2026 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0