VkShaderInstrumentationARM(3)

# VkShaderInstrumentationARM(3) Manual Page

## Name

VkShaderInstrumentationARM - Opaque handle to a shader instrumentation object

## C Specification

Shader instrumentation metrics are captured via instrumentation objects.

Shader instrumentation objects are represented by `VkShaderInstrumentationARM` handles:

    // Provided by VK_ARM_shader_instrumentation
    VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderInstrumentationARM)

## See Also

VK_ARM_shader_instrumentation, VK_DEFINE_NON_DISPATCHABLE_HANDLE, vkClearShaderInstrumentationMetricsARM, vkCmdBeginShaderInstrumentationARM, vkCreateShaderInstrumentationARM, vkDestroyShaderInstrumentationARM, vkGetShaderInstrumentationValuesARM

## Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2026 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0