VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM(3)

# VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM(3) Manual Page

## Name

VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM - Structure describing shader multiple wait queues properties that can be supported by an implementation

## C Specification

The `VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM` structure is defined as:

    // Provided by VK_QCOM_shader_multiple_wait_queues
    typedef struct VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM {
        VkStructureType    sType;
        void*              pNext;
        uint32_t           maxShaderWaitQueues;
    } VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM;

## Members

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `maxShaderWaitQueues` is the maximum number of wait queues that can be set for a `MultipleWaitQueuesQCOM` loop control hint.

## Description

If the `VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM` structure is included in the `pNext` chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)

- VUID-VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_MULTIPLE_WAIT_QUEUES_PROPERTIES_QCOM

Structure Chaining

Extends the structure

  - VkPhysicalDeviceProperties2

## See Also

VK_QCOM_shader_multiple_wait_queues, VkStructureType

## Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2026 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0