vkCmdSetExclusiveScissorEnableNV(3)

# vkCmdSetExclusiveScissorEnableNV(3) Manual Page

## Name

vkCmdSetExclusiveScissorEnableNV - Dynamically enable each exclusive scissor for a command buffer

## C Specification

To dynamically set whether an exclusive scissor is enabled or not, call:

    // Provided by VK_NV_scissor_exclusive
    void vkCmdSetExclusiveScissorEnableNV(
        VkCommandBuffer                             commandBuffer,
        uint32_t                                    firstExclusiveScissor,
        uint32_t                                    exclusiveScissorCount,
        const VkBool32*                             pExclusiveScissorEnables);

## Parameters

- `commandBuffer` is the command buffer into which the command will be recorded.

- `firstExclusiveScissor` is the index of the first exclusive scissor rectangle whose state is updated by the command.

- `exclusiveScissorCount` is the number of exclusive scissor rectangles updated by the command.

- `pExclusiveScissorEnables` is a pointer to an array of VkBool32 values defining whether the exclusive scissor is enabled.

## Description

The exclusive scissor enables taken from element i of `pExclusiveScissorEnables` replace the current state for the scissor index `firstExclusiveScissor` + i, for i in [0, `exclusiveScissorCount`).

This command sets the exclusive scissor enable for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`. Otherwise, this state is implied by the VkPipelineViewportExclusiveScissorStateCreateInfoNV::`exclusiveScissorCount` value used to create the currently active pipeline, where all `exclusiveScissorCount` exclusive scissors are implicitly enabled and the remainder up to `VkPhysicalDeviceLimits`::`maxViewports` are implicitly disabled.

Valid Usage

- VUID-vkCmdSetExclusiveScissorEnableNV-exclusiveScissor-07853
  The `exclusiveScissor` feature must be enabled, and the implementation must support at least `specVersion` `2` of the `VK_NV_scissor_exclusive` extension

Valid Usage (Implicit)

- VUID-vkCmdSetExclusiveScissorEnableNV-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdSetExclusiveScissorEnableNV-pExclusiveScissorEnables-parameter
  `pExclusiveScissorEnables` must be a valid pointer to an array of `exclusiveScissorCount` VkBool32 values

- VUID-vkCmdSetExclusiveScissorEnableNV-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdSetExclusiveScissorEnableNV-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support VK_QUEUE_GRAPHICS_BIT operations

- VUID-vkCmdSetExclusiveScissorEnableNV-videocoding
  This command must only be called outside of a video coding scope

- VUID-vkCmdSetExclusiveScissorEnableNV-exclusiveScissorCount-arraylength
  `exclusiveScissorCount` must be greater than `0`

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Both | Outside | VK_QUEUE_GRAPHICS_BIT | State

Conditional Rendering

vkCmdSetExclusiveScissorEnableNV is not affected by conditional rendering

## See Also

VK_NV_scissor_exclusive, VkBool32, VkCommandBuffer

## Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2026 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0