vkCmdSetSampleLocationsEnableEXT(3)

# vkCmdSetSampleLocationsEnableEXT(3) Manual Page

## Name

vkCmdSetSampleLocationsEnableEXT - Specify the samples locations enable state dynamically for a command buffer

## C Specification

To dynamically set the `sampleLocationsEnable` state, call:

    // Provided by VK_EXT_extended_dynamic_state3 with VK_EXT_sample_locations, VK_EXT_sample_locations with VK_EXT_shader_object
    void vkCmdSetSampleLocationsEnableEXT(
        VkCommandBuffer                             commandBuffer,
        VkBool32                                    sampleLocationsEnable);

## Parameters

- `commandBuffer` is the command buffer into which the command will be recorded.

- `sampleLocationsEnable` specifies the `sampleLocationsEnable` state.

## Description

This command sets the `sampleLocationsEnable` state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`. Otherwise, this state is specified by the VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` value used to create the currently active pipeline.

Valid Usage

- VUID-vkCmdSetSampleLocationsEnableEXT-None-09423
  At least one of the following must be true:

  - The `extendedDynamicState3SampleLocationsEnable` feature is enabled

  - The `shaderObject` feature is enabled

Valid Usage (Implicit)

- VUID-vkCmdSetSampleLocationsEnableEXT-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdSetSampleLocationsEnableEXT-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdSetSampleLocationsEnableEXT-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support VK_QUEUE_GRAPHICS_BIT operations

- VUID-vkCmdSetSampleLocationsEnableEXT-videocoding
  This command must only be called outside of a video coding scope

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Both | Outside | VK_QUEUE_GRAPHICS_BIT | State

Conditional Rendering

vkCmdSetSampleLocationsEnableEXT is not affected by conditional rendering

## See Also

VK_EXT_extended_dynamic_state3, VK_EXT_sample_locations, VK_EXT_shader_object, VkBool32, VkCommandBuffer

## Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2026 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0